Adventurers that employ cold against fire-based creatures will find the going much easier.Ĭaverns of Korromar - Another adventure that will likely cause failure to most solo players even on normal level of difficulty. Advancing carefully with an evasive rogue in front is the best way to proceed through this quest. Ideally, a caster with fire protection will have decided to join in the fun.
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As it's name suggests, fire damage is going to cause party members problems unless they have brought along a means of fire resistance.
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The difficulty of this quest is such that even on normal level of difficulty, full parties will be outright challenged to finish it. Taming the Flames - This quest is one of those rare adventures that just gets everything about exploring right.
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Dungeonraider found a rare collapsed portable hole in a chest within the caves (elite level of difficulty). Once in the troll caves, it's a fairly straightforward hack and slash style quest suited for melee characters and DPS (damage per strike) casters. Be ready for a puzzling beginning that could cause problems for overeager party members. The Forgotten Caverns - Typical troll lairs normally start at an obvious entrance. Traps in this adventure can be a problem on hard or elite level of difficulty, and the boxes that kobolds seem to value so much get some well-earned revenge on unwitting characters. This isn't a complex adventure, but it sure can be a fun one if you have a party of diverse toons. This quest could not illustrate that point better. Ruined Halls - Dungeon explorers that use every possible advantage available are more likely to succeed and attain wealth. Weapons with this powerful magic crafted onto them enable wielders to deal full damage to wraiths and other apparitions. Damage reduction by wraiths, for example, requires melee characters to employ a ghost touch weapon. The Chamber of Insanity contains various undead that possess the ability to reduce damage. Normal level success can be achieved by experienced solo adventurers.Ĭhamber of Insanity - Quests that include undead are especially fun, mostly because undead are interesting monsters. This adventure isn't particularly challenging for diverse parties who heed the above advice. Failure to do so will trigger traps capable of causing death to adventurers, even on normal difficulty level. The Lair of Summoning - Party adventurers should advance slowly in this dungeon.